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Senior Systems & Economy Designer (Mobile F2P - Licensed IP)
Senior Systems & Economy Designer (Mobile F2P - Licensed IP)UserWise Services • TR
Senior Systems & Economy Designer (Mobile F2P - Licensed IP)

Senior Systems & Economy Designer (Mobile F2P - Licensed IP)

UserWise Services • TR
18 saat önce
İş tipi
  • Quick Apply
İş tanımı

Type : Full time - Remote

Location : Remote - open to all EU locations

The Opportunity

UserWise is developing a new mobile game based on a globally recognized entertainment IP, blending mass‑market accessibility with deep, long‑term progression.

We’re looking for a Systems & Economy Designer to own the design, balance, and evolution of the game’s progression and economy. This role is responsible for turning a fun core loop into a sustainable, long‑term experience by designing clear progression, healthy currency flows, and monetization systems that support both player satisfaction and business goals.

This is a hands-on role in a lean team. You will actively model, design, tune, and iterate on systems throughout development, working closely with the Creative Director / Lead Game Designer, engineering, and production.

Role Focus

This role is accountable for :

  • Progression and economy design across the full player lifecycle
  • Balancing sources, sinks, and pacing to support retention and monetization
  • Translating design intent into clear, implementable systems

You are not a feature generalist - your primary responsibility is ensuring the game’s systems are understandable, scalable, and resilient over time.

What You'll Do

Economy & Progression Design

  • Design and maintain the end‑to‑end economy, including currencies, rewards, sinks, inflation control, and progression pacing.
  • Model player progression across early, mid, and long‑term play to ensure clarity, motivation, and sustainable growth.
  • Co-own monetization design with the Creative Director / Lead Game Designer, translating experience guardrails into concrete mechanics, pricing logic, and progression pacing.
  • Ensure monetization systems support the core experience rather than disrupt it.
  • Simulation, Balancing & Tuning

  • Build and maintain spreadsheet‑based models (Excel / Google Sheets) to simulate player behavior and economic outcomes.
  • Predict the impact of new features, rewards, or events before implementation.
  • Identify and mitigate economy risks such as inflation, stagnation, or exploit loops.
  • LiveOps & Long‑Term Systems

  • Design the systemic frameworks that support events, challenges, streaks, and recurring content.
  • Own LiveOps economy tuning and reward scaling, ensuring events remain exciting without destabilizing the economy.
  • Monitor economy health signals (balances, progression speed, pinch points) and propose tuning updates.
  • Align LiveOps tuning decisions with creative direction and production cadence.
  • Collaboration & Implementation

  • Work closely with the Creative Director / Lead Game Designer to align systems with the overall vision and quality bar.
  • Collaborate with engineers to ensure systems are clearly specified, feasible, and efficiently implemented.
  • Produce clear design documentation, flows, and data definitions to support implementation and iteration.
  • Requirements

    What We’re Looking For

  • 5+ years of experience in systems and / or economy design for mobile F2P games.
  • Proven experience designing progression, currencies, and monetization systems.
  • Strong analytical and mathematical skills; comfortable reasoning about complex systems.
  • Advanced proficiency with Excel or Google Sheets for modeling and simulation.
  • Solid understanding of player motivation, retention, and monetization dynamics.
  • Experience collaborating closely with design leadership and engineering.
  • Fluent in English; comfortable working in a remote, international team.
  • Nice to Have

  • Experience with casual or hybrid‑casual mobile games.
  • Familiarity with LiveOps systems such as events, leaderboards, or battle‑pass‑style mechanics.
  • Experience tuning systems post‑launch or during soft launch.
  • Background in economics, mathematics, data analysis, or similar fields.
  • Experience with scripting or lightweight tooling for simulations.
  • Familiarity with AI-assisted development or gameplay systems, such as content generation, tuning automation, or adaptive difficulty.
  • Benefits

    Why Join UserWise

  • Contribute directly to a new mobile game from early development through launch.
  • Work on a globally recognized IP with real brand reach and growth potential.
  • Help shape the systems backbone of a new mobile game from early development through launch.
  • Work in a lean, senior team where your decisions have immediate impact.
  • Opportunity to influence long‑term LiveOps and game health.
  • 100% remote, flexible work with a small, passionate, execution-focused team.
  • Bu arama için bir iş uyarısı oluşturun

    Senior • TR

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